Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, December 29, 2008

Best of 2008...

The following list of my favorite things from 2008 is for your eyes only. Also, people who are not you can read it as well. You may feel free to read it to others nearby, or over the phone if you feel so inclined.

Big laughs:
Step Brothers is the funniest movie I have seen in ages, and Big Bang Theory makes me chuckle every week and Hamlet 2 is the new Napoleon Dynamite. SNL had a few great moments (most courtesy of Anne Hathaway) and Jizz in my Pants will be around for a while. Eddie Izzard is incredible live, and I am lucky to still be breathing after his performance. I am also hilarious. You are welcome world.

Braid: Play Braid. Complete Braid. Send your gratitude.

Dr Horrible: I met Neil Patrick Harris. I actually met Dr Horrible. The DVD arrived this week, and "Commentary! The Musical!" is fantastic. More music was written for the all signing commentary track than for the actual movie, features most of the cast, and contains a rock ballad about an online flash game, a song about a guy with a lisp, and a tune on how there are no Asian actors/actresses in movies and TV. Also, I want to have Felicia Day groomed by Tycho...

Rock Band: I have spent more time with Rock Band (and now Rock Band 2) than I have with any game since Tetris. I have played with different people ranging from 5 year old children, to classy "I don't play video games" girls, to senior citizens, and everyone found immense pleasure from the experience. I currently own 203 songs, and with more coming every week, including the just released No Doubt pack (sadly lacking "New"(but containing "Running!? WHY?!)) and March's release of Pearl Jam's "Ten". Harmonix has an amazing IP on their hands. Now if only they can get the whole Beatles thing right...

New music: 2007 was an amazing year for music, and while 2008 wasn't as great, there was a lot to love. Kings of Leon now have some fame, and Sex on Fire was a great way to introduce them to the world. Viva La Vida is a great album, with the title track being one of the best songs of the year. Death Cab for Cutie's Narrow Stairs struck a unique chord with its finely tuned mixes and wonderful I Will Possess Your Heart. My favorite lyric of the year is courtesy of Katy Perry with "the taste of her cherry Chapstick" even if she hasn't struck a permanent chord with with me quite yet. With solid releases from Weezer and The Killers and Vampire Weekend, not a lot to complain about.

Prince of Persia: Stop your whining you whiners! Who cares if the game is very simple, easy to pick up and play, simple to master, and if it steals/borrows the main conventions of superior titles like Ico and Shadow of the Colossus. IF IT IS FUN, THEN SHUT UP AND ENJOY YOURSELF. While I am not as enamored as certain people like IGN's Hilary, I had a lot of fun with the Prince. Simple yet great flowing gameplay, wonderful story with a solid ending, and the best visuals and artistic style since Okami. I am looking forward to a sequel.

Comic book movies: Between Iron Man, Dark Knight, Hellboy 2 and now The Spirit, this has been a great year for the comic book movies. Even the previews, like Watchmen and Wolverine, have made the year better. While I might only read the occasional comic nowadays (Buffy) they were a large part of my youth and I keep up with the big news. I still don't care for anything Hulk related, though.

Me: Yes, I am one of my favorite things this year. I have found an incredible group of friends, made dramatic self improvement by losing another 30lbs on top of building up my muscles, and I love my job. I also have a nicer TV than you... unless yours is nicer... in which case, gimme.

Sunday, November 23, 2008

War of the World Tour...

Imitation is the greatest form of flattery, so is it an even greater compliment when the one that was imitated then imitates the one who imitated them in the first place? Not really, no. I am of course, referring to Rock Band vs Guitar Hero, or more specifically, Rock Band 1&2 vs Guitar Hero World Tour.

For the uninitiated, the original programmers of Guitar Hero 1 and 2 (Harmonix) got bought by MTV Games, while the original publisher (Red Octane) kept the brand name Guitar Hero and then were bought by Activision. Harmonix created Rock Band, expanding on their 2 years of Guitar Hero experience (and many years of great rhythm games like Amplitude and Frequency) which included not only guitar and bass, but also drums and a mic. Activision created Guitar Hero 3 with dev studio Neversoft (get it? lol) which took the guitar playing to the next level. Both Guitar Hero 3 and Rock Band stood on their own, 2 significantly different products for the most part. Rock Band was easy to play with a constantly expanding set list for purchase, while Guitar Hero 3 pushed the limits of the guitar playing, especially in its difficulty and quality.

With Guitar Hero World Tour, Activision and Neversoft are trying to steal back their chunk of the market with a full band game, and for the most part, they do a good job. However, instead of taking the year to make a game that is better than Rock Band, World Tour is simply a Rock Band clone, failing in many of the areas that Rock Band 1 even succeeded in. But first, the good. The wider breadth of time to hit a note is a welcome return from GH3, you can crank or lower any individual instrument's volume, great for single player gaming, the character creating mode has good depth, the bass is given lots of attention with the no-fret strum, hammer ons and pull offs are a breeze to pull off (hehe), you can switch difficulty in the career mode at your leisure (like in RB2) and the bigger better drum set is more fun to play than Rock Bands thanks to a 5th pad and the cymbals, and the kit feels better overall. This is a fun game on its own.

However, when compared to other games, World Tour starts to falter. To start with, I really dislike the set list. I only care about 10 songs or so, and the rest are background noise. Normally, I find myself being won over by a few songs I have never heard before (Seven by Vagiant in RB for example) but World Tour simply lacks a great set list, and with Rock Band's nearly 500 songs, its a much bigger disappointment. The folks at Harmonix are musicians themselves and understand what plays great in the game, and what is good music in general. And the old Guitar Hero issues rear their ugly heads, like large segments of songs with nothing to play or only playing 1 or 2 notes (even on Hard) when there are really several to play.

Comparing Guitar Hero World Tour to the original Rock Band, even without the 500 songs, Rock Band still wins. Rock Band 2 creates an even wider gap in quality. I am still a HUGE Guitar Hero 3 fan, its the game I play when I want a quick solo session, even over my 200 Rock Band 2 songs. The lack of innovation and paltry set list don't even compare to a year old game. Don't get me wrong, I do not DISLIKE World Tour, I have had some fun, but I had higher hopes. On its own, World Tour is fun, and the drums are great, but it is a constant disappointment after playing other games from the same genre.

Tuesday, October 21, 2008

10 Years is the Tin Anniversary...

Before Final Fantasy VII on the original PlayStation in 1997, RPGs were not as popular in the US vs over in Japan. Square’s magnum opus brought the joys that many of us had been experiencing since Dragon Warrior/Quest on the NES into the hands of the masses, and made them crave more. It pushed the limits of technology; with it’s never before seen CG work, endless lines of dialogue and side quests, and a deep story that made a connection with the characters that is still felt today. Despite the amount of praise I will pass the game’s way, and as often as I may laud its accomplishments, it is not my favorite RPG, or even my favorite game. That honor goes to Xenogears.

Today, October 21st, marks the 10 year anniversary since Xenogears hit US shores. Xenogears tells the story of Fei Fong Wong, a painter who found himself in a small village with no memory 3 years ago, fallen in love with a girl who is about to get married in town, and befriended the local doctor, Citan Uzuki. One day, a large mech, called a Gear, crashes in town. Fei finds himself in the cockpit of the Gear, hoping to somehow prevent the mayhem taking place, but winds up destroying the town in the process. He is exiled from the city, and bumps into a young redhead named Elly Van Houten, and the two instantly seem to know each other, though they have never met. This is the beginning of Fei’s journey.

The story is what sets Xenogears apart, and is its best feature. The main story is about Fei and Elly’s love for one another, and how their souls find each other again, over and over, generation after generation. The story covers Fei’s battle with himself, having formed split personalities after a tragic accident in his youth, and Elly’s evolution from a young naïve officer following in her father’s footsteps, to a grown woman with a past that spans centuries. God’s existence is brought into question, both literally and figuratively, and the origins of life and humanity on this planet are eventually discovered.

Visually, Xenogears went the opposite way of FFVII. Instead of 3d character models placed on pre-drawn sets, the world was fully 3d, with 2d sprite based characters. This led to some interesting platforming elements, and with full control of the camera’s rotation, it leads to some very well designed dungeons and towns. The audio is top notch as well, with a moving score that remains one of my favorites to this day.

This game nearly didn’t make it to the US due to its very adult themes, including death, sex, and the questioning of God. It nearly didn’t make it out in Japan either, as budgetary and time constraints forced Soraya Saga (aka Kaori Tanaka) and her husband Tetsuya Takahashi to remove many of the gameplay elements (dungeons and side quests) out of the final third of the game, the infamous 2nd disk, and focus exclusively on the story. This was done by having the main characters, specifically Fei, Elly and Citan, to talk directly to the player, in a first person perspective, telling the player what is taking place in the story, instead of having the player experience it themselves. The character would appear on the screen in front of art, with text scrolling along, with music playing behind. This caused a large number of players to never finish the game, detracted by the major change in pacing and gameplay style.

Saga and Takahashi went on to form Monolith, and eventually created the Xenosaga series, which Square-Enix would not allow to directly reference Xenosaga due to copyright laws. The Xenosaga series takes the story telling aspect of Xenogears to the next generation, with state of the art cut scenes, something that many gamers lamented. Sadly, the world of Xenogears seems to have come to an end, but for me, the story will live on as long as Fei and Elly continue to find each other again.

Friday, October 17, 2008

He Should Call Himself Roger LESS...

People say stupid things all the time. I have, on occasion, been known to say something that could be seen (or heard) as unintelligent. I, however, do not work for a major newspaper, and therefore, do not have to worry about my words being broadcast the world over for everyone to make fun of... except, ya know, if you read this and pass it on...

Roger Moore has been with the Orlando Sentinel since 1999, but I have not heard of the man until today. He has written for the Los Angeles Times, Spin Magazine, and even The Washington Post. He now finds himself as the Sentinels's movie critic after an award winning career.

His latest movie review is for the video game to movie translation of Max Payne, starring Mark Wahlberg and Mila Kunis. For the first 9 paragraphs, Mr Moore offers a fair and balanced review, sharing his opinions on the movie and its less than stellar story, and sub par performances of the films stars. He even makes an extremely intelligent point, saying that as long as Uwe Boll is around, Max Payne could not possibly be the worst video game film ever made. I should point out that I have no plans to see Max Payne, only mildly enjoyed the first game (bullet time was born here) and almost every other review mirror Mr Moore's opinions.

However, his final thoughts sent a shiver down my spine. "But as good as a couple of its action beats are, Max still suffers from the heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character's death." This final sentiment will be the reason Roger Moore gains internet fame (ya know, other than because his name is Roger Moore, but not the actor).

This is an extremely bold statement by Mr Moore. Simply because a video game has not caused a deep emotional impact in HIS life, he decides to make the broad generalization for all games, and all gamers. It might make Mr Moore give pause to know that I have never cried because of a book, and yet I do not make the huge leap to say that nobody ever shed a tear over a book character's death.

I suppose I don't really have a point here other that to say I am disturbed by such bravado that Mr Moore has shown. Several video games I have played have brought deep emotional connections, with two bringing a tear to my eye (ironically, wait for my next post on Tuesday). The same number of films can make the same statement of giving me such a profound reaction. I think Mr Moore should take the time to experience a real video game story. When you spend 50 hours with a character, you are much more likely to experience a deep connection, than in a 90 minute film.

Feel free to read the entire review by CLICKING HERE and then check out Rotten Tomatoes for a great list of fantastic responses to his review by CLICKING HERE! I cannot wait until I read his response to the high volley of calls, emails and posts he will receive, and takes the time to enjoy a real game. At the very least, Mr Moore is about to get quite a bit of attention from my fellow interwebbers.

Saturday, September 20, 2008

Tales of Vesperia: A Review

I recently had one of those "I'm a grown-up now" moments when talking to some people about games. Looking back, I would pour hours upon hours into an RPG on the SNES Genesis, during the Saturn and PS1 days, and even with my PS2. However, for the past several years, I have had too much else going on in life to dedicate to these types of games more than once in a while. So when several RPGs come out, it is quite a tough decision to pick just one. When it comes to the Tales series, it's hard for me to not put in the time. In the case of Tales of Vesperia, I am glad I did.

Tales of Vesperia comes out a month short of the 10 year anniversary of the Tales games US premier. Tales of Destiny for the original PlayStation was a unique experience, especially for the time. You tour through towns and dungeons, make new friends and allies, and bring down a big evil. The difference in this RPG is that instead of turn based battle systems; you have direct control of your character, using standard combo attacks and special attacks. Tales of Vesperia continues this gameplay, and most of the Tales traditions. While there are very few new additions compared to the other games in the series, it refines and perfects almost everything the Tales series is known for.

Yuri lives in the slums of the world capital with his doggy pal Repede. He briefly joined the knights with his best friend, Flynn. The local blastia, a magic source that, in this form, controls the water in the slums, is stolen, and Yuri is arrested while trying to retrieve it. While escaping from prison, he runs into Estelle, a princess on the run, and together they escape. Along the way, they meet little Karol, a young monster hunter with no back bone, Rita, a genius mage who alienates everyone she meets, the voluptuous and mysterious Judy, and her dragon buddy Ba'ul, and Raven, a strange "old man" with a hidden past. They start their quest to retrieve the stolen blastia, and, well, things stick at that point for about half of the game.

The story doesn't get to the "world in peril" level, with the exception of wars and monsters, until about two thirds of the way through Vesperia. While this isn't a complaint, there were some points in the game where the characters had little motivation to move forward. The characters are also not as charming as in other games, but it’s great to see them mature. Yuri really shows his dark side by killing the corrupt, Rita turns a corner and becomes best buds with Estelle, and Karol becomes the group’s leader despite his age and inexperience. Again, the characters do blossom, but they are not as endearing as others from the genre. The ending is very short, with just a triumphant "WE BEAT THE BAD GUY" smile on everyone's face, and nothing else, which is disappointing, but fits with the rest of the story I suppose.

My complaints end there. Everything else, especially the combat, are as good as they have ever been. At hour 49, I was still enjoying every single fight I got into. The graphics are a solid anime style cell-shaded beauty, the voice over work is top notch, the loading times are non-existent, and the fighting engine is the best the series has delivered so far. It ended up taking me 50 hours to complete the main quest about about 90% of the side quests. Another 10 hours could be spent doing much more, like casinos and "find the missing guy" quests, but I am happy where things left off. Now I just need to find something to do with the next 50 hours....

IMAGES COURTESY IGN

Tuesday, September 16, 2008

Lars Ulrich would agree...

The following conversation took place on the GameFAQs forum for Rock Band 2. The names have not been changed to protect no one.

CLICK TO EMBIGGEN


Sunday, September 14, 2008

It's Been a Long September...

Well, I am a week away from finally moving to the other side of town. My 17 mile/45 minute afternoon commute will now be 3.9 miles and 11 minutes. I also have more space, more privacy, and less money... but what can ya do, right? Can't have it all. Some of the things I DO have are Tales of Vesperia and Rock Band 2, which I have been spending time with in between packing and paralyzing back pain CAUSED by said packing.

In case I don't write a full review, here is a synopsis of Tales of Vesperia. By far, this is the best Tales game since Symphonia for the GCN, the pinnacle of the series. The battle system has been perfected, and the ability tree is almost perfectly spread out across the game. In the past you could go several dungeons in between new abilities (looking at your Abyss...) but here you get new special moves right when you need them.

While the story here has been toned down about 5 notches, the characters develop very well. No flat folk here. The quest itself does not because "save the world" epic until about hour 30, but you always have a nice motivation to move forward. I am 47 hours in, about the enter the final dungeon with about 50% of the major side quests complete. I plan to complete the main mission within a week and get a chuck of the additional side quests complete within the month.

The rest of my month will likely be dedicated to Rock Band 2 which I picked up today. The biggest improvements are the ability to use any character in any mode for any instrument, hammer ons and pull offs are now more obvious and clearly indicated, and the challenge of each song has increased. The biggest negatives? Only 2 so far, and that is the aforementioned hammers and pull offs are a little more tricky to pull off, as you have to press the fret button AS they cross the line instead of being able to just have them held down before they play like normal notes, and unlocking songs.

You have two ways to unlock new songs, and both are in the career mode. You now play through a solo career, which is now like the previous band career mode, but it can be done as a single player game, which is a GREAT idea. No more list of songs that you complete one by one to open the next, you have to go from city to city, getting fans, money and stars, up to 5 stars per song. As new cities, and new gigs in those cities appear, you get more songs. After over 2 hours in the career mode, I had unlocked no new songs, only the original 20 that come unlocked with the game. Assuming that an average song is 5 minutes, that means I played every song at least twice and yet no new songs... Now 7 hours in, I have maybe 20 new songs, so roughly half of the disk is unlocked. I finally put down the guitar after playing Everlong, the reason I bout the game. My pinky has that little blister back, which I haven't had in months.

Alternately, you can play the new Challenge mode, which is series of different set lists. The issue in unlocking songs THIS way is that you need to play each instrument (guitar, bass, drums and mic) and also play as a band. While not a huge negative, this is an issue for solo players who want to just get new songs. There is an unlock code, the game even tells you so, but so far there is no word on what that code might be, and if it will effect your achievements and such. It shouldn't, considering I have seen what the achievements, but its a possibility.

So far, in career, I have 218 stars (got 4 stars on 2 songs), 394,400 fans and $5866, having already spent about $500 on new clothes. The game is a considerable improvement, with nearly EVERY complaint people had from last year being resolved. The quick play mode even lists the actual difficulty of each song and works like the music store, allowing you to quickly search through songs. With my 60 or so song downloads, the 80 I will have unlocked, that's about 150 songs for Rock Band 2. I plan on doing the Rock Band 1 export once the career mode is complete, so add in another 30-40 there that I actually play, as I will delete the rest. Check back for more details once I get the band back together.

Monday, August 25, 2008

I Was Getting Listless...

Things have been slow here at the Vegasadelphia camp, but that should change soon. Another move (the other side of town), lots of games and new TV shows should keep me occupied. Let us discuss it in list format!

Favorite summer movies:
1) The Dark Knight
2) Iron Man
3) Hellboy 2
4) Step Brothers
5) Kung-Fu Panda

Summer movies I still need to see:
1) Wall-E
2) Wanted
3) Hancock
4) Speed Racer
5) The Dark Knight again...

Most anticipated upcoming games in 2008:
1) Tales of Vesperia (picking it up tomorrow)
2) Prince of Persia
3) Tomb Raider Underworld
4) Guitar Hero World Tour
5) Rock Band 2
6) Mirrors Edge
7) Banjo Kazooie: Nuts and Bolts
8) Fallout 3
9) Star Wars: Force Unleashed
10) Infinite Undiscovery

Most anticipated returning TV shows:
1) House
2) Heroes (keepin' my fingers crossed...)
3) Big Bang Theory
4) The Office
5) Chuck
6) Terminator: Sarah Conner Chronicles (best season finale of last season besides House)

Most anticipated NEW TV shows:
1) Dollhouse (yeah yeah, not til 2009...)
2) Fringe
3) Damn... pathetic list...

Monday, August 11, 2008

The Portal Effect...

I was teased a bit by certain people (person) for wanting to play Portal, and Portal alone, when it was first announced. Narbacular Drop was a great tech demo, and I had high hopes for the full game, even though Gabe Newell said it was only a short puzzle quest, and I knew nothing of the story or humor we would later fall in love with. What we eventually got was the most fun I had gaming for all of 2007, as brief as the session may have been. While it may be a little too early to put this in stone, Braid on XBox Live Arcade is this year's Portal for me.


While Braid doesn't have the humor found in Valve's Portal, playing Braid was a very similar experience to me. The game is short (all puzzles solved in about 6 hours), pretty (great hand painted appearance), has a great overall mechanic (rewind time to solve puzzles), wonderful music (like a tour through Irish fields), strange hidden secrets (super secret stars do nothing?) but more than anything else, Braid left me wanting more.

It took me roughly 4 hours to get through the 5 main worlds, getting 60 of the game's 72 puzzle pieces. To complete the game, you must find all 72 puzzle pieces, and once all of the level's puzzles are complete, the final World 1 opens up to explore. Those final 12 pieces took me about 2-3 hours alone, because Braid gets very challenging, and makes you think very far outside the box, using each world's unique mechanics in a way that is both brilliant and frustrating. Kill your own cloned shadow just to scavenge the key he was carrying? Reverse time to make the unreversable cloud appear below your feet? You will have to use your imagination to completely solve this game.

The story is unique as well, written like an epic poem, told through short paragraphs at the beginning of each world. The story starts with Tim searching for the Princess that has left him. We are told that "this happened because Tim made a mistake." It is not until you complete the very end of the final world, that you can fully appreciate the simple story. While not a "twist" per say, the ending to the game is very satisfying, and worth the journey to get all 72 puzzle pieces, and uses the game's time mechanic to reveal the truth.

At $15, a lot of people have been turned away from the game simply for the price, which is rediculous. I have paid a full $50 for games that lasted as long, and brought nowhere near the level of satisfaction that Braid brings. If you want something to last forever, then get GTA4 and Madden. If you want to have the most fun in a game all summer, then get Braid. The demo is free on XBLA, a PC version is on its way, and if you come over to my place (or where ever I move to) you can play my version. Just play this game already, smile, and thank me later.

Image courtesy http://braid-game.com/

Thursday, August 7, 2008

Building Myself up for Disappointment...

The Japanese don't really care about the XBox 360, or, as they call it, the "それは何であるか。(subtitle: nani). 360 exclusives don't really get their blood flowing, and they often make the leap to the PS3 before too long. However, a certain game, that I myself am looking forward to quite a bit, caused this to happen:


That's right, the Japanese LINING UP EARLY for a 360 exclusive. Which game you ask, or "どのビデオゲームか。" if you are actually Japanese and reading this (thanks Babelfish!)? Tales of Vesperia of course!

80% of my 360 games are from Namco/Bandai, an incredible number when you look at the fact that for my PS2 collection, only 2 Tales games and the 2 Katamari games can make that claim. That is out of +/- 25 games. Tales of Symphonia was one of my top 5 Gamecube games, and the original PS1 Tales of Destiny convinced so many twitch gamer friends of mine that RPGs can be fun.

Tales of Vesperia will be coming out at the end of the month. Let's hope that those fine young Japanese folk in line will be as happy as me.

Photo courtesy Famitsu

Wednesday, July 30, 2008

Thursday, June 19, 2008

Point, Activision...

Activision just sold me on Guitar Hero: World Tour with a single word. That word? Everlong.



Everlong is quite possibly my favorite song of all time, and GHWT will feature said song. When it was announced that you could make your own tracks, the first song I thought of was Everlong. Oh, IGN revealed a butt load of other new features like character creations and the new touch sensitive guitar as well in their preview which you can, and should, read by CLICKING HERE!

Now the only question is where I will store 2 freakin drum kits....

Sunday, June 15, 2008

Video Games Live...

7pm on a Saturday here in Las Vegas. As I get out of the car, I check the temperature on the dashboard. 110 degrees. The sun is setting on the other end of the amphitheater making me squint, and the 5 lines are at least 50 people deep to get in the doors. I see Pac-Man t shirts, some dudes dressed up like Dr. Mario, lots of dudes in camo with toy guns, and more Mario and Zelda shirts, hats and costumes than at a Hot Topic stock room. Why have all us nerdy folk gathered in such blistering heat? To attend the Video Games Live concert of course!


Started in July 2005 by game composers Tommy Tallarico and Jack Wall, the first concert had 11,000 people show up in Hollywood to watch the LA philharmonic perform live versions of popular game music. This year, there will be over 50 performances by local orchestras, headed by Tallarico (as MC and guitar player) and Wall (conductor and hype man). The show has turned into a celebration of the gaming world, and while the main focus of the show is the music, so much more takes place.

Before the show started, the audience judged a cosplay contest, while others competed for high scores in Space Ivaders and Guitar Hero 3 outside of the auditorium. During the show, a Frogger competition took place while the orchestra played live, changing the music depending on the gameplay. One lucky winner (see picture below) got to wear a Space Invaders tshirt, and run across the stage trying to clear the first level using his body. Voice actor extraordinaire Dee Baker not only proved to us he IS Olmec, but did a live recording as one of the berserkers from Gears of War. A meet and greet afterwards allowed us to meet many of the former Westwood Studios employees, most now with Petroglyph, along with almost everyone mentioned above, from Tallarico and Wall, to Dee Baker and the stunning and sweet as sugar Becky Young.


What about the music you ask? The show started with a bang with a medely of classic game music, including games like Tetris, Frogger, Ghosts n Goblins, Dragons Lair, Donkey Kong, Gauntlet and others. A video from Hideo Kojima introduced the music from Metal Gear Solid, Koji Kondo introduced music from the Mario and Zelda series, and David Jaffe brought us God of War. Moving pieces from Medal of Honor and Civilization put a hush over the crowd. Web famous Martin Leung performed a medly of Uematsu piano pieces from the Final Fantasy series, and even performed the original Mario theme blind folded. Frank Klepacki rocked out with his Command and Conquer theme. They even premiered a track from Starcraft 2, a game that is not out yet, so this is the first time this music has been heard. And, of course, to close the show, the big tracks from Halo, World of Warcraft, Final Fantasy VII (ONE-WINGED ANGEL FTW!) and Castlevania brought the audience to their feet.

When you think of a show being performed by an orchestra, you don't really expect the crowd to be shouting, hollering and laughing during the performance. Video Games Live brought together a group of people in a unique environment that was easily one of the most enjoyable experiences of my life. If this show comes to your town, you need to go and witness it for yourself. Words cannot adequately describe the atmosphere and fun that this simple premise has produced. Whether it is Tommy Tallarico's LED Pong shirt, the crowd shouting out "KINGDOM HEARTS" after TT asked who liked Disney and Square (they played the orchestral Hikari theme of course, which, amazingly enough, you can see RIGHT HERE!) or the general social nature of the crowd, everyone who goes to see Video Games Live will leave with a sense of whimsy and delight, and rush home to pop in their favorite game, although maybe just to listen to it for a while.

Thursday, June 5, 2008

Thank Goodness There Is No Insurance Mini-Game...

It has happened. GTA4 (Grand Theft Auto 4, for those of you cave dwelling folk (which, if in a cave, how on earth do you have a computer and internet?)) has finally sunk it's teeth into me. I am about 15 hours into the game, and officially loving every minute of it. Want to get an idea of the fun I am having? Here is what I did just in the last hour of gameplay.


I drove an SUV from Bohan (Queens) into Algonquin (Manhattan) and bought some body armor and uzi ammo. I bumped into an old friend from the boat over to the US selling hand bags, and drove him over to get some money from a guy who owed him. The dude took off, and we hunted him down in a high speed chase, and got the money back. With some new cash, I bought a stylish new shirt, fancy jeans and brown loafers. I walked across the street into a car dealership, went upstairs, got into the seat of a Ferrari, drove it directly out of the 2nd story window and onto the streets. With my new speed machine, it took mere seconds to escape the pursuing cops. I drove into Times Square and jumped off of a conveniently placed dumpster over half of the plaza. With my car pretty much totaled now, I got off and walked down to the lower east side, and took a helicopter tour of the city. Once the tour was complete, I ripped the pilot out of his seat, and took my new toy for some joy riding under several of the cities bridges. After catching the attention of the cops and getting a full 6-star wanted level, I flew back Bohan, with police copters on my tail, and cop cars directly under me. I landed directly in front of my safe house, went inside, and took a well deserved nap. And yes, when I started the game back up again, my helicopter was still there in my parking space.

I am quite surprised at how much I am enjoying GTA4. I was ready to be disappointed and bored and underwhelmed while simultaneously being overwhelmed, but the game does an incredible job of slowly and methodically teaching you how the game works, and what is necessary to succeed. Gun battles are no problem any more, I can easily control almost any vehicle, and I no longer need the GPS or map to get thru all of Broker and Bohan, and half of Algonquin.

Yes, there are problems. Escaping the cops can either be the simplest 5 second escape, or an impossible onslaught that you will never escape. If you fail a mission 75% of the way through, you must completely start over from the very beginning, which is extremely taxing in the longer missions (I am looking at you Snow Storm!). The AI for the cars is the single most annoying aspect of the game. Other drivers tend to follow your lead, so they go the same speed as you, making it very hard to get around cars on highways or on bridges when going fast. Sometimes all of the cars on the road will suddenly, all at once, slam on their brakes, or all slam into the walls of the road for no reason. And do not get me started on waiting at the toll booth; it can take 30 seconds for a car to pay and pull forward.

But in the end, the fun you have far outweighs these complaints. The voice acting is very well done, with the only downright bad acting done for a character that you later find out is under cover, so the acting is probably done bad on purpose because the person is acting. The level of detail still astonishes me, with cab rides actually a bit fun when you can just watch the city go buy. I am only 28% of the way through according to the stats, so I have a ways to go, but I think I will enjoy the rest of the ride quite a bit.

Picture courtesy http://endersgames.wordpress.com/

Thursday, May 22, 2008

I Hate You Activision...

I hate you Activision, in case you were too lazy to read the headline...

You confirmed today the newest Guitar Hero game will be Guitar Hero World Tour, which will include not only Guitar and Bass, but now the drums and mic too. Long story short, you are officially making a Rock Band "clone" and I have been pissed about it for a while.

Here is why: I already spent $170 for Rock Band and $100 on Guitar Hero 3 to get 2 guitars, a drum kit and a mic. Now, you are coming out with a completely different drum kit, and from the looks of it, this thing and the Rock Band drums will be in no way compatible with each other. My TV area is a small 10x10 room, and the RB drums and 3 guitars I have barely fit in there as it is, and now you are releasing your own drum kit and expect us to pay the premium AND have space to hold the new kit? By alienating the 3 million plus drum kit owners out there, they run the risk of having no one wanting to buy their game, and just making people upset in general.

And today, I am even more pissed. The official announcement reveals that not only will there be an "unprecedented" level of songs to pick from, but also the ability to create your own custom tracks to play in the game, and a battle of the band mode. It also appears that you can have multiple guitar parts, rhythm guitar and lead guitar. Oh, and bands like the Eagles and Sublime will have their songs in the game too. So why am I more pissed today? Because now I really want the damn game.

I hate you Activision....

Thursday, April 17, 2008

X-Play Nice Children...

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X-Play, G4's flagship show, has received a lot of flack from both gamers and TV viewers, two completely different groups of people who have nothing in common. While many criticisms are valid, 2008 has been a standout year for the show. 4 months into their new format, they are clearly listening to their critics, in obvious ways like shortening a 45 second opening down to 10 seconds, putting a nice Daily Show style spin on the daily gaming news, getting rid of the horrendous in show forum/chat pop up every 2 seconds, but also in subtler ways some people might not take note of, like taking huge segments of time, and dedicating that time to serious topics.

Most recently, Adam Sessler (the reason other than Morgan Webb's boobs that the show lasted during the dark times (that is not a dig on Morgan, just a sad, pathetic truth)) spoke with Dr Lawrence Kutner and Cheryl Olson of Harvard's mental health and media department about their $1,500,000 government funded study about how video games effect children, which they cleverly titled Grand Theft Childhood. It is a very interesting topic and handled so well by Sessler and X-Play. It would be so easy for the show to be childish and "I told you so" about video game violence with children, but instead, they let the experts do all the talking and make themselves look smarter for doing so.

Check out the segment below:



I am also a big fan of Sessler's Soapbox, a rant on various topics every week or so. You can view his latest diatribe about the Resident Evil 5 racist controvery below:

Sunday, March 16, 2008

The Greatest Gift of all...

This past week was that one week each year that my birthday happens to occur during. Also, screwy sentence structure reared its ugly head. I know, wacky. So what did I get? Other than a kick ass party with a large number of beautiful women (some dudes were there too....) and the prerequisite mommy made bday cake, a few good things happened on or around my big day.

Smash Bros: My Wii has been rather lonely lately. Mario Galaxy has long laid dormant... ok, lie, it has been borrowed by 2 people so far. No Virtual Console titles have merited my hard heard Nintendo points. Super Smash Bros Brawl's arrival, despite delayed, is perfectly timed. I have put in at least 20 hours so far, both solo and in hilarious multiplayer matches. No other game in memory other than Rock Band can bring out such utter joy and glee. The controls are fully customizable, and everything runs much closer to the N64 original over the GameCube speed fest (which I popped back in this afternoon for comparison). I absolutely hate playing as some characters (Donkey Kong, Ganondorf, and yes, Mario) but have found perfect balance with Link, Pit and Meta Knight (fallen out of love with Samus for the moment). Only negative? A week in and I still cannot play online against strangers. Quick message to Nintendo: stop being so freaking stupid about online. Oh, and Mario Kart Wii comes out in like a month.... yay? Yeah, didn't think so.

Paramore: Hey, so, good news and bad news! Paramore has added one of their songs to Rock Band for the bargain price of 80 points ($1 to us normal folk). Bad news? It wasn't Misery Business. Crushcrushcrush would be the song. While still a great song, when I read Paramore as one of the bands for the week, my heart skipped a beat thinking the next words would be Misery Business. Clearly, not the case. Misery Business would be one of the greatest songs to have in Rock Band. Everyone cross their fingers, mkay?

Lewis Black: My favorite comedian's new TV show premiered this week, and it isn't half bad! Root of all Evil pits 2 pop-culture items against each other, with 2 comics arguing for why their topic is the true root of all evil, with Lewis Black being the final judge. Only complaint? Not enough Black! He opens and closes the show, and quips here and there, but this is a show WRITTEN and CREATED by Black, not starring him. While his writing is one of the things that makes him so great, I want to see more of the man doing his thing, and less of the actor.

Serenity: Wuzzat? The Angel: After the Fall and Buffy: Season 8 comics are doing so well that Joss is going back to do more Firefly/Serenity comics too? Ya heard that right. And the first issue came out on Wednesday. And is it as good as the aforementioned amazing comic comebacks? No, actually. A tad disappointing.... not bad by any standards, but the show/movie has lost something in the translation to the comic world, something both Buffy and Angel have done quite well. I will wait until all 3 issues are released before making any final judgments, but so far, a comic about 9 characters (10, including Serenity herself) needs more time to marinate. The previously released Those Left Behind was a great example of how to do it, so let us hope the next 2 issues are worthy of the Whedonverse.

Top Chef: Hey, do you like reality shows? Me neither! But I love Top Chef. And what's that, Top Chef, season 4 is back only 4 months after the last seasons finale? Isn't that great? Well? Isn't it? Yeah, not TOO psyched either. Need some breathing room sometimes between shows... but, proved me wrong season 4 has! A good number of interesting characters are already showing their true colors, and I will make my calls now that Richard, Stephanie, Andrew, Dale, and Mark will be top contenders. Sorry other ladies, none of you have stood out quite yet like the last 3 years. Early call overall, Richard for the win. And no, having 2 of the women being in a relationship is not an advantage, it will be harder for them both, having to decide whether or not to help each other or look out for #1. So far so good, despite my early attitude about the show coming back on WAY too soon again.

Thursday, February 28, 2008

No Doubt.... ABOUT MY SKEELS YALL!!

I woke up today with the idea of writing a lil something for the site here, and one topic that has been on my mind is the utter lack of any Guitar Hero downloadable content. Yes, we got a free Dream On (100% on the first try on Medium so easy..... and boring....) and the Foo Fighters pack near launch was the rockingest. But every other song or pack that comes out is just plain disappointing. Low and behold to my surprise, but out of freakin nowhere, one of my top 5 favorite bands puts out a 3 pack for Guitar Hero 3: No Doubt!



What songs did we get for our 500 points ($6.25)? Don't Speak, Excuse Me Mr. and SUNDAY MORNING! For those who know nothing about music and hate their ears being happy, all 3 songs are from the CLASSIC 1995 Tragic Kingdom album, with Sunday Morning being one of my top 10 favorite songs of all time. Just want to point out the awesome coincidence that Tragic Kingdom knocked Bush's Razorblade Suitcase (anyone else remember Swallowed?) out of the top spot on the charts, and 13 years later we have Gwen and Gavin happily married with family :)

So how do the songs play? Here are my thoughts on the songs on Medium:
Excuse Me Mr: Most challenging and great beat. One of those songs that will challenge new people, but feel very fulfilling to long time players. This is one of those songs that when you play it, you forget you don't actually have a real guitar in your hands.
Don't Speak: Too easy on Medium, with the solo sucking because you only play 1/3 of the notes. Very Guitar Her 2 of them.... I will try again on Hard tonight and update my opinion.
Sunday Morning: ROCKIN! I got 100% on my first play through. It wasn't too hard or too easy. Yes, I am biased as this is one of my absolute favorite songs, so I am not the best judge here. It is like asking me if I liked that last interview with Joss Whedon: no matter what happens, I will love it.

That is all for now. Check back tonight or tomorrow as I will just add my opinions on the songs on Hard at the bottom of this post. Oh, and the Guitar Hero Aerosmith announcement? I am TRYING to reserve judgment until I see the song list, but I am getting familiar Rock the 80s suck waves from that one...

UPDATE: Don't Speak is not that bad on Hard, quite a bit of fun. Excuse Me Mr is very difficult, and Sunday Morning is still the awesomenest.

image courtesy Wikipedia

Friday, January 25, 2008

I've Got My Orange Crush...

Wow, crazy few weeks there folks! Lots going on, not much time to game. But when the gaming and fun have taken place, the time was well spent. Progress is theme tonight folks, so let me break it down for you:

First and foremost, I am officially "good" on Hard in Guitar Hero and Rock Band. Emphasis on Rock Band. I have 5 starred all but 5 songs (from the main list) in Rock Band on Hard, and am starting to get into Expert. I honestly never thought I would get the hang of it all, but just like training to get the blue button down, the orange button has succumbed to my whims and... well, why be subtle... the orange button is my bitch now. I own it. As a matter of fact... I pwn it. Guitar Hero 3 is still brutal on Hard, but Rock Band was the perfect way to get into the groove of the orange button.

Speaking of Rock Band, how much does this downloadable song thing rock?! A lot, that is the quantity I was going for. From Oasis to Blink 182 to STP, every week Harmonix puts out at least 1 good song that is more than worth my $2 or so. Every tuesday I am assaulted with questions about what new songs I bought, and I am nothing but excited about what may come next. Harmonix have proven that QUALITY pieces can be released on a regular basis, no excuses.

Speaking of excuses, I have none. I spent $25 (half priced!) and re-bought Guitar Hero 2 for the 360. It is rather shocking how different each of these games (GH3 vs RB vs Gh2, etc) is from the last, even if they are made by the same people for the most part. GH2 shows a lot of notes on screen at once, and the colors are horrendous in HD. It is hard at times to see which note to press because the yellow note is the same color as the fret board, or because the blue note is actually white instead of blue. This should have been tweaked on the 360 to make the colors work better, because they officially suck.

One reason why I re-bought it is because I wanted to see how the DLC there turned out (love the My Chemical Romance) and also because I am officially an achievement whore. Which is one reason I also rented Tony Hawk: Project 8. I miss the old Tony Hawk games with simple goals and progressive learning and skills. Project 8 has some good points, and controls beautifully, but I am tired of all the sandbox crap that every game seems to want to do. Nothing in the game is unique enough to make it stand out. It took me at least 6 hours before I could find my way around the game because of the lack of a good map. Still better that Skate's 1000000 square mile bore fest town, but too much gets opened up at once and can get overwhelming. The most fun I have had is doing the classic goals in each area. Also, what is up with the frame rate when going from one area to another? The game practically freezes at points. Yes, this is a first gen 360 game, and I am sure the newer games are much improved, but you can lose a line from these horrendous loads.

That is all for now. Time to go and sing some Wonderwall (my arms are killing me). Also, if anyone own an air hockey table and wants to get embarrassed, let me know. Later.

Monday, January 7, 2008

It's Been One Week....

One week into the new year, and honestly, not that much has happened at all that is good and happy. However, I felt like updating, so I figured I would just start typing and seeing where it led me. So what have I been up to this year? In alphabetical order:

Bleach: Bleach is coming back in March! This Saturday, Adult Swim started airing the reruns from about 8 episodes back from where they last aired new episodes. Doing the math, I figured out that new episodes would start airing on March 1st. I then looked at Adult Swim's schedule and confirmed it. I am often curious why certain shows only get dubbed to a certain point in the series, for example, directly in the middle of a huge plot segment, but such is the anime industry I guess.

Brownies: Long story short, my family was given several slabs of professionally made brownies. Now, I thought it impossible to tire of brownies, but I have been proven wrong. Please, keep your brownies away from me... ya know, for a week or two at least.

Death Note: I apologize, Death Note. When first I watched you about 5 months ago, I hated you. Thought you were too weird and cheesy/dramatic to be any good. Out of pure habit, I accidentally watched your 3rd episode because Bleach used to be on in your time slot. I liked it. I like it a lot. I am now humbled before your tension filled convoluted plot. Please don't disappoint me!

Rock Band: My office is obsessed with Rock Band. It doesn't hurt that we have a big media room with an HD Sony projector and 120" screen. Even the young women of high class, who would rarely dabble in the video game world, are addicted. On a personal note, I am about half way through the solo drum tour on Hard (because it is really hard) and about 75% of the way through guitar on Hard. Yes, I play guitar on Hard now, and I don't do too bad to be honest :) Pretty soon I hope to play Hard exclusively, but we will see how I fare in a group atmosphere compared to the solo aspect, because I have found myself the appointed "leader" and must watch other players play to help out a bit, namely sing along with the songs and let people know when to use Overdrive. I see it as a compliment, but I would like to take a backseat and just play sometimes.

Sweeney Todd: Finally got a chance to see Sweeney Todd, and I was both pleased and disappointed. Pleased in how well the movie worked and how well it was done. Depp did a great job with the character, and I often forgot it was him playing Todd, quite a feat for such a famous face. Disappointment showed up from the lack of music. While there was plenty of music and singing in the movie, some of my favorite songs, especially The Ballad of Sweeney Todd, were not included in the film. Yes, I am slightly biased in that Tony Head and Christopher Lee were to play the singing ghosts, but I would have still loved to see the songs and heard them performed by these extremely talented men. Overall, a good movie and very very well done.

Witchblade: I finally found the time to get back into the Witchblade anime. The 2nd volume has been sitting on my shelf since November. It still is nothing special, a lot (and I mean A LOT) of gratuitous butt and boob shots and silly dialogue, but it is fun, and is weaving a good tale. I am very curious to find out about Masane's past, if Rihoko is really her child, if she picks Tozawa or Takayama romantically, etc. I am picking up the 3rd volume tonight, and will probably watch it this week.